News:

SMF - Just Installed!

Main Menu

Willow

Started by Phineas, Mar 24, 2024, 01:29 AM

Previous topic - Next topic

Phineas

Willow                          Warlock                                Half-Elf

ST     : 12 : +1              Level        : 10                      Sex      :      F      Age    : 32
DX    : 18 : +4              Defense    : 20                      Ht        :    66"    Wt      : 125#
CN    : 16 : +3              Hit Points  : 72                      Hair    : Black/Silver
IN     : 20 : +5              Alignment  : NN                    Eyes    : Prismatic
WS    : 18 : +4              Deity        : Prometheus        Skin    : Tan
CH    : 18 : +4              Speed        : 30                      Tattoo : Tears, Chains       

Defense    :      20    = 10+4[dx]+2[ar]+4[ma]            Initiative    : +8    = 4[dx]+4[ii]

Base Attack        : +7/+2                                            Saves
Attack (melee)        : +8    = 7[base]+1[st]                Fortitude    : +6    = 3[base]+3[cn]
Attack (missile)      : +11    = 7[base]+4[dx]            Reflex          : +11    = 7[base]+4[dx]
Grapple check        : +8    = 7[base]+1[st]                Will            : +11    = 7[base]+4[ws]

Talents
Eldritch Blast (D4/Lvl)                Eschew Materials        Summon Outsider            Damage Reduction (DR : 15)
Awakened Mind (TP/30')            Entropic Ward            Thought Shield                Energy Resist (ER : 15)
Low Light Vision

Feats : 8
Exotic Wpn Proficiency        Still Spell                        Silent Spell                Two Wpn Proficiency
Innate Spell : Fire Bolt        Improved Initiative            Quicken Spell                Improved Unarmed Strike (D6)   


Patron        : Great Old One : the Chained One : Tharizdun/Prometheus

School        : Universal                DC : 10 + Cha Mod + Spell Lvl           

Weapon        Damage      Critical    Range      Bonus        Special   
Chain Whip      2D4            20          -              +3            =
Sickle                D4          19-20        -                +2            = (2)
Lt Crossbow      D8            20          80              +2              =
Bolts                                                                                    = (silvered)

Armor        Type      Defense      Penalty      Speed    Max Dex    Special   
Leather        Lt            +2                -              -              -          #

= Whip        : Shocking Burst(+1D6/+2D10), Bane(Humanoid[Elf/Human]+2/+2D6)

# Armor      : designed patchwork/banded leather mixed with golden eagle feathers with attached leather hood


Skills (4 + Int Mod)      Skill Points : 117               
Skill Name          Key Ability          Skill Modifier          Ability Modifier          Ranks             Misc. Modifier
Athlete             ST                  6    =      +1      +5
Bluff                     CH                  6   =      +4      +2
Concentration          CN                  7   =      +3      +4               
Craft : Ltrwrk           IN                10   =      +5      +5
Decipher Script   IN                10   =      +5      +5
Diplomacy          CH                  8   =      +4      +4   
Handle  Animal      CH                  8   =      +4      +4   
Intimidate          CH                  6   =      +4      +2                 
Know : Arc           IN                18    =      +5      +13      
             : Dun           IN                10   =      +5      +5
             : Eng            IN                10   =      +5      +5         
             : Geo           IN                10   =      +5      +5      
             : History   IN                10   =      +5      +5
             : Law           IN                10   =      +5      +5
             : Local           IN                10   =      +5      +5
             : Nature   IN                10    =      +5      +5
             : Noble   IN                10   =      +5      +5
             : Planes   IN                10   =      +5      +5
             : Rel            IN                10   =      +5      +5
             : Tactics   IN                10   =      +5      +5
Linguistics           IN                10   =      +5      +5
Perception          WS                17   =      +4      +13
Profession          WS                  5   =      +4      +1      
Ride                     DX                  8   =      +4      +4
Sense Motive          WS                10   =      +4      +6
Spellcraft                   IN                10   =      +5      +5
Stealth             DX                10   =      +4      +6
Survival                  WS                10   =      +4      +6


Languages :  10    : Common Elven, Gnome, Dwarven, Draconian, Primordial, Sylvan

Experience    : 50000

Spell Bonus    : 2-1L,2-2L, 1-3L, 1-4L
Spells        : *-0L, 5-1L, 4-2L, 3-3L, 3-4L, 2-5L

Expanded Spells
Level        Spells
    1        dissonant whispers, Tasha's hideous laughter
    2        detect thoughts, phantasmal force
    3        clairvoyance, sending
    4        dominate beast, Evard's black tentacles
    5        dominate person, telekinesis

Equipment
Backpack            : 1           
Bedroll                    : 1            Belt pouch      : L/1, S/5    Whetstone        : 1
Rope (silk)            : 50'            Grappling hook : 1            Climbing hammer    : 1
Piton spikes            : 10            Waterskin      : 1            Rations, trail        : 1 wk
Flint/steel            : 1            Torches              : 5            Oil                    : 5 vials
Journal(3 x 5)            : 1            Writing tools      : 1 set
Fishing Hooks    : 10            Fishing Line      : 50'
Military Saddle    : 1            Saddle Bags      : 1            Tarp (10'x10')    : 1           

Familiar : Spirit Cat : Ghost
ST : 10/+0, DX : 18/+4, CN : 10/+0, IN : 10/+0, WS : 12/+1, CH : 10/+0;   
HD : 10                                            HP : 36
Attack        : +11 (2 claw, 1 bite)        Damage : D2 (claw), D3 (bite)
Defense     : 21 = 10 +4[dx]+5[na]+2[sz]
Speed        : 30
Saving Throws    : Fort : +3, Ref : +11, Will : +8
Initiative            : +4
Skills        : Acrobat(+12), Athlete(+8), Perception(+5), Stealth(+14)
Feats        : Alertness, Improved Evasion, Wpn Finesse (claw)
Special        : Energy Resist (ER : 10), Damage Reduce (DR : 5), Spell Resist (SR : 15), Darkvision, Smite (1/D, +10 pts), Empathic Link,
                          Speak w/Master, Deliver touch spells, Etherealness
Color        : Silver

Mount : Light Warhorse : Buttercup
ST : 16/+3, DX : 16/+3, CN : 16/+3, IN : 10/+0, WS : 12/+1, CH : 10/+0;
HD : 3D8 +9                            HP : 30
Attack        : +7 (2 hoof, 1 bite)        Damage : D4+3 (hoof), D3+1 (bite)
Defense            : 16 = 10+3[dx]+4[na]-1[sz]
Speed        : 60
Saving Throws    : Fort : +6, Ref : +4, Will : +2
Initiative            : +3
Skills        : Perception (+5)
Feats        : Endurance, Run
Special        : Lowlight Vision, Scent
Color        : Golden Yellow

       

          Willow is the only name that she goes by, no one but her family (which is virtually non-existent) and her Patron knows her real name. She grew up in a small mountainous village, near the northern edge of Far Forest. It was mostly inhabited by humans and a several wood elf clans. Her father was elven and her mother was human, the relationship was frowned upon by both families; as the humans and the elves were fairly segregated. As she was growing up, Willow endured a cacophony of verbal and physical abuse from various sources, mostly the children of both races but the occasional adult would join in verbally (or rarely stopped the children from beating on her). Her parents did their best to mitigate the problem but were mostly unsuccessful, except for patching up her injuries and keeping her home as much as possible. At age 5, her father built their family a house on the edge of town where they could live with minimal contact with the residents.  At age 12, Willow ran away; she had a small pack with food, clothing and a blanket. She had no idea where she wanted to go but she knew that she could not endure any more abuse. She made her way up into an obscure mountain pass that led to a series of caves, it was there that she met Riktalf, a rock gnome warlock. He became her mentor and taught her the way of magic, giving her an introduction to the upper realms. After eight years, she completed her studies with Riktalf and as a departing gift, he gave her two things; a map of the caves, tunnels and caverns and a piece of chain that he said was from the original chain that held her Patron. She decided to return home but when  she returned to her father's house, she found that her mother had died and her father moved back to the elven side of town, their house was trashed. She went into town, found the old blacksmith and had him make her an unusual weapon from the piece of metal chain that she had. While in town, she encountered one of her old tormentors in the general store, as she was shopping for supplies. The boy, now a young man, did not recognize her, she had changed quite a bit but she knew him. Her ears and hair was hidden by a scarf, a strand  of silver hair came out the right side, she had a series of visible tattoos, a pair of tear streaks under her eyes and a diamond- shaped chain on her forehead. The young man began to flirt with her but she rebuffed him quietly and a plan formulated in her mind.  Using one of her newly found abilities granted to her, she put a thought in his head to find her sometime that night at the inn/tavern. At the inn, she flirted back to him and set a charm on him (which he didn't resist). He followed her out to the nearby woods and she tied him to a tree and lashed him to death. Her new weapon was a chain whip and he was the first one she used it on. The young man did not survive the encounter, she left a very potent message pinned to him stating that revenge never forgets and rarely forgives; signed with her old name. She, then totally vanished from the area, never to return; leaving them to wonder about her possible retribution.
          Willow, using her maps, found a place to call her own. It was close to Citadel Felbarr, a town that was predominantly dwarven, where she could do some trading for basic supplies and news of the outside world. She has since, wandered the world collecting various (generally obscure) arcane texts, books, maps, etc and returning them to her mountain cave/stronghold/keep.
          Willows has extreme distrust of humans and elves, due to her childhood trauma. She reacts favorably to gnomes and kobolds (one of the close communities to her and Riktalf was a clan of kobolds), she's fairly friendly with dwarves and tolerates all other races.