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Lothor

Started by Kragar, Dec 10, 2023, 01:56 PM

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Kragar

Lothor
Male Synad Fighter 10 / Kineticist 10
Chaotic Neutral
Strength 14 (+2)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 18 (+4)
Wisdom 18 (+4)
Charisma 14 (+2)
Size: Medium
Height: 6' 0"
Weight: 200 lb
Skin: Light
Eyes: Hazel
Hair: None
Age: Unknown

Gestalt combination: Fighter Psion
Total Hit Points: 81
Speed: 30 feet
Armor Class: 15 = 10 +3 [studded] +2 [dexterity]
Touch AC: 12
Flat-footed: 13
Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative]
Fortitude save: +9 = 7 [base] +2 [constitution]
Reflex save: +5 = 3 [base] +2 [dexterity]
Will save: +11 = 7 [base] +4 [wisdom]

Attack (handheld): +12/+7 = 10 [base] +2 [strength]
  Weapon Finesse: +12/+7 = 10 [base] +2 [dexterity]
Attack (unarmed): +12/+7 = 10 [base] +2 [strength]
Attack (missile): +12/+7 = 10 [base] +2 [dexterity]
Grapple check: +12/+7 = 10 [base] +2 [strength]
Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb
Lift off ground: 350 lb.
Push or drag: 875 lb.

Languages: Celestial, Common, Illithid (Mind Flayer), Synad, Gith Sylvan
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Feats:
Combat Reflexes
Improved Critical x1 Weapon(s): Longbow
Improved Initiative
Point Blank Shot
Far Shot
Precise Shot
Quick Draw
Combat Manifestation [psionic]
Maximize Power [psionic]
Twin Power [psionic]
Weapon Finesse
Weapon Focus x1Weapon(s): Longbow
Weapon Specialization x1 Weapon(s): Longbow

Traits:
Skill Name (Key Ability) {Skill Modifier} [Ability Modifier] <Ranks> (Misc. Modifier)

Appraise (Int) 4 = +4
Acrobatics (Dex*) 5 = +2 +3
Athletics (Str*) 6 = +2 +4
Bluff (Cha) 2 = +2
Concentration (Con) 6 = +2 +4
Craft_1 (Int) 4 = +4
Craft_2 (Int) 4 = +4
Craft_3 (Int) 4 = +4
Diplomacy (Cha) 2 = +2
Disable Device (Dex) 6 = +2 +4
Disguise (Cha) 2 = +2
Escape Artist (Dex*) 2 = +2
Forgery (Int) 4 = +4
Gather Information (Cha) 2 = +2
Handle Animal (Cha) 6 = +2 +4
Heal (Wis) 4 = +4
Intimidate (Cha) 6 = +2 +4
Knowledge (arcana) (Int) 6 = +4 +2
Knowledge (architecture) (Int) 6 = +4 +2
Knowledge (dungeoneering) (Int) 6 = +4 +2
Knowledge (geography) (Int) 6 = +4 +2
Knowledge (history) (Int) 6 = +4 +2
Knowledge (local) (Int) 6 = +4 +2
Knowledge (nature) (Int) 6 = +4 +2
Knowledge (nobility) (Int) 6 = +4 +2
Knowledge (religion) (Int) 6 = +4 +2
Knowledge (planes) (Int) 6 = +4 +2
Open Lock (Dex) 6 = +2 +4
Perception (Int) 8 = +4 +4
Perform_1 (Cha) 2 = +2
Perform_2 (Cha) 2 = +2
Perform_3 (Cha) 2 = +2
Perform_4 (Cha) 2 = +2
Perform_5 (Cha) 2 = +2
Ride (Dex) 6 = +2 +4
Sense Motive (Wis) 4 = +4
Sleight of Hand (Dex*) 6 = +2 +4
Stealth (Dex*) 4 = +2 +2
Survival (Wis) 4 = +4
Use Rope (Dex) 2 = +2
Autohypnosis (Wis) 8 = +4 +4
Knowledge (psionics) (Int) 8 = +4 +4
Psicraft (Int) 8 = +4 +4
* = check penalty for wearing armor
Synads:
Aberrations with three personalities.
Darkvision to sixty feet
Once a day, +2 to any one initiative check, attack roll, or saving throw; for the latter, can apply even after determining a miss.
Expend a psionic point to get +2 on any knowledge or psicraft check.
Once a day, an expended psionic point makes one solely mental action is swift.


Fighter:
Bonus Feats (already included)
Kineticist:
Write your psi abilities on your own.





Class
HP rolled

Level 1: Gestalt 10

Level 2: Gestalt 9

Level 3: Gestalt 1

Level 4: Gestalt 4
+1 to strength

Level 5: Gestalt 3

Level 6: Gestalt 9

Level 7: Gestalt 7

Level 8: Gestalt 2
+1 to wisdom

Level 9: Gestalt 8

Level 10: Gestalt 8

108 Power Points/Day:
88 [psion]
20 [Intelligence bonus]


Lothor's Equipment:
25 lb Weapons / Armor / Shield (from above)
3 lb Arrows (quiver of 20) x1
2 lb Backpack
5 lb Bedroll
2 lb Caltrops
2 lb Flask (x1)
    Flint & Steel
1 lb Lamp (Common)
1 lb Locks (x1)
1 lb Mug
2 lb Rations (1 day) x2
5 lb Rope (50', silk) x1
1 lb Sealing wax
    Signet ring
1 lb Torches x1
4 lb Waterskins x1
8 lb Disguise kit
1 lb Thieves' tools
_____
64 lb Total

More about Lothor:

GameMaster

Ah yes, Lothor... Welcome back my friend!  We need to have a quick chat sometime soon about how (and where!) you want to play him.
What do you do?

Kragar

Can we start Lothor in Chesenta?

Kragar

Drums fingers while waiting for the Game Master to move characters to their starting places.

GameMaster

Lothor has been approved and his story has begun, as with our discussions with Kayla in the Astral Plane:

"Measurements of Infinity"
What do you do?